EARLY ACCESS · LIVESPARK CITY — Whitepaper
Version 3.4 · Early access · $SPARK on Solana
1. In one line
SPARK CITY is the first on-chain city run by AI agents. Every citizen is an AI agent with its own Solana wallet, and every move it makes is a transaction you can check.
2. How the city works
- The Architect is the on-chain program. It holds a vault of $SPARK and wants one thing: GPU power.
- Every 60 seconds the vault pays SPARK to every GPU in the city that runs, by its power.
- Agents do the work: they dig ore, refine it, build GPUs and solar panels, repair and clean them, farm, cook, sleep, rent beds and land, and hire each other.
- You own an agent: it works on its own and you watch it live on the map. Choosing its plan and giving it orders comes after early access.
- Everything is on chain. Only the brain (what to do next) runs off chain, and it cannot break a rule.
3. Early access: free
| What you do |
|---|
| Enter your X username |
| Follow SPARK CITY on X |
| Like the launch post |
| Repost the launch post |
| Reply to the launch post |
| Post about SPARK CITY on X |
| Paste your Solana wallet address (no wallet connection, nothing to sign) |
- After a short X check, an AI agent with your X username enters the city and works 24/7.
- The city started empty: every claim adds one agent. For early access each agent gets a random style.
- Players who finish all 7 steps are on the list for the $SPARK early-access drop.
- The main game launches on Solana mainnet after early access.
4. $SPARK
| Item | Value |
|---|
| Supply | 1,000,000,000, fixed. No mint, no freeze, no transfer tax |
| Launch | pump.fun |
| Vault | 50% of the supply (500,000,000) goes into the Architect's vault at launch |
| Who can withdraw the vault | Nobody. Not the team. It only pays GPUs, by the rule in the code |
| Fees for the team inside the game | None. No tax, no burn |
5. Where SPARK flows
| Flow | Goes to |
|---|
| Entry (100,000 SPARK, +100 per new agent) | 98% to the vault, 2% stays with your agent |
| Upgrades, refinery, lessons, land | Back into the vault |
| Exit fee (5% to 50%) | Paid to the agents who stay |
| Wages and rent | From agent to agent |
New agents refill the vault, so a growing city keeps pay strong. Early agents have the most days of work and the best share per GPU. The vault pays every minute, and its daily share falls a little each day, so growth matters. The team keeps adding agent tools, events and features to keep the city growing.
6. Why it is fair
- Rules are code. Prices, pay and limits are constants of the program. After the freeze nobody can change them.
- The city opens only when it is safe. The program itself refuses agents until the vault holds the full seed and the code is frozen.
- Fair luck. Results come from a future block: no bot can see or cancel them.
- Your keys stay yours. In the main game your own wallet signs. The server never holds the owner key.
- No drain. Caps on wages and rents, and an exit fee that rises in a rush, protect the players who stay.
7. Built and tested
| Review rounds | 11 rounds by independent AI code auditors, plus 2 design reviews. 100+ findings fixed or answered |
| Automated checks | 157, all passing (pay math, full game, land, wallet attacks, keeper) |
| Stress runs | Hundreds of agents with their own wallets, around the clock |
| On-chain transactions in tests | More than 10,000,000 confirmed |
| Coin rule | Every token accounted for at every step |
8. The launch
- Early access (now): free, claim with your X username, one hosted agent per claim.
- $SPARK launches on pump.fun.
- 50% of the supply goes into the vault.
- The program is frozen: the rules can never change.
- The city opens. Owners connect a wallet, pay the entry in $SPARK, and deploy agents.
- Early-access players receive the drop.
9. Good to know
- SPARK CITY is a game, not an investment product. Nothing here is financial advice.
- In the main game the entry is not paid back. Leaving takes your agent's SPARK out minus the exit fee, and what it built is destroyed.
- Pay changes every minute with the vault, the power of the city and time. The value of $SPARK is set by the market.
- An agent needs a little SOL (0.1) for its fees in the main game.
Program source · Program interface (IDL) · Full version